Here's an inspiring example of an independent animator, Erin Humston, developing and selling his own work directly through the iTunes Store . I hope this is the sort of thing that many of our present day students will be thinking of doing (i.e. developing their OWN original properties) rather than just thinking their only option is "I'll graduate from school and then just go to work for Big X_______ corporate studio". Nothing wrong with that and it's a good way to learn the ropes in the business, but while you're paying your dues toiling away at Big Studio X always be working on developing your own ideas and characters , and thinking of ways to market your work so that it benefits you directly. (something that will support you , not just put more money into the coffers of Big Studio X.)
It's been 6 years since Disney has released a hand-drawn animated film. Going into wide-release this Friday, Dec. 11 - The Princess and the Frog.
The time to go see this film is opening weekend , Friday Dec. 11 or Sat. Dec. 12 would count the most, through Sunday Dec. 13 is fine too .
The opening weekend box-office numbers will count for a lot as to whether Disney's return to hand-drawn animation is perceived as a hit . (and hand-drawn animation could use a genuine, revival-inducing, Little Mermaid-like hit right about now).
So far the reviews have been overwhelmingly positive. Let's hope the general movie-going public agrees.
“Musker and Clements have bucked the odds and made a cartoon feature that is true to vintage Disney traditions (like wishing upon a star) yet moves with a contemporary verve and bounce. In an amazing year for animation, The Princess and the Frog is up at the top. “
The special guest speaker will be Disney supervising animator Nik Ranieri.
Nik Ranieri is equally at home in CG Animation ("Chicken Little" "Meet the Robinsons" , "Bolt") as well as Traditional Hand Drawn Animation. He has been the Supervising Lead Animator on many Disney feature films. His latest role has been as the Supervising Animator on the character "Charlotte" in Disney's newest hand-drawn animated film "The Princess & the Frog" .
For Your Consideration: 2009 Academy Award Nominee for Best Animated Feature -- "THE SECRET OF KELLS".
If you live near Burbank, CA "The Secret of Kells" will be playing it's qualifying theatrical run for the Oscar nomination at the AMC Burbank 8 from Dec. 4 - Dec. 10, 2009.
This annual "Day for Hand Drawn Animation" is sponsored by Tahsin and Lâle Özgür at Maltepe University in Istanbul .
All devotees of hand drawn animation are invited to mark the day , regardless of their geographical location. (the internet creates such a small world).
This year Tash and Lâle write:
November 18th, a Day for Hand-Drawn Animation
A universe of dreams and fantasy that opened up with Steamboat Willie on November 18th, 1928, or even earlier, with Little Nemo in 1911. A universe wonderful for the spectator, and even more so for the artists and craftsmen.
The tradition is alive and well in 2009.
May we all celebrate, those of us who insist on keeping it alive, and those of us who never tire of watching!
-Tash & Lâle Özgür
I thought the point that Tash made last year about the distinction of "hand drawn animation" is important to repeat:
"We call it, in our quaint Oriental tongue, Çizgi Film Bayrami, which clumsily translates as "Line-Film Holiday" or something ... "Line-Film" being what we call this kind of film. English lacks a direct equivalent, and the more generic term "animation" might have even facilitated the CG takeover ("it's all animation, isn't it?")
Think of our concept of "line film" as closer to the French "dessin animé" ("animated drawing") - it's French, language of culture, so it probably has more weight in the argument. Which argument? Why, that hand drawn animation is a distinct art form, and not simply a step on the way towards something else. "
------
Recently the veteran animator/designer/director Gene Deitch made a similar point in a speech prepared for the Xiamen International Animation Festival (Oct. 30th-Nov. 3rd) in China. Gene's speech is titled "Quo Vadis Animation?" The entire text of his speech is on Cartoon Brew:
“The core of my speech is a pitch for the survival and eventual return to primary favor of “drawn animation.” (Don’t provoke me by mentioning the term “2D” in my presence!)"
Here is a video Gene made since his travel visa was not approved by the Com munist Chinese government , so he was not able to present the speech at the Xiamen International Animation Festival :
My friend , animator Tahsin Özgür has often made the point that the term "2D animation" is inadequate to use when referring to what we know as classical or traditional hand drawn animation. Writing of the annual "Day for Hand Drawn Animation" celebration that he and his wife Lale sponsor at Maltepe University in Istanbul , Tash says:
"We call it, in our quaint Oriental tongue, Çizgi Film Bayrami, which clumsily translates as "Line-Film Holiday" or something ... "Line-Film" being what we call this kind of film. English lacks a direct equivalent, and the more generic term "animation" might have even facilitated the CG takeover ("it's all animation, isn't it?")
Think of our concept of "line film" as closer to the French "dessin animé" ("animated drawing") - it's French, the language of culture, so it probably has more weight in the argument. Which argument? Why, that hand drawn animation is a distinct art form, and not simply a step on the way towards something else. "
Recently the veteran animator/designer/director Gene Deitch made a similar point in a speech prepared for the Xiamen International Animation Festival (Oct. 30th-Nov. 3rd) in China. Gene's speech is titled "Quo Vadis Animation?" The entire text of his speech is on Cartoon Brew:
“The core of my speech is a pitch for the survival and eventual return to primary favor of “drawn animation.” (Don’t provoke me by mentioning the term “2D” in my presence!)"
Here is a video Gene made since his travel visa was not approved by the Chinese government , so he was not able to present the speech at the Xiamen International Animation Festival :
Directed by Bert and Jennifer Klein, copyright Picnic Productions 2009.
This new animated film looks absolutely charming. "Pups of Liberty" is a 15 min. animated film directed by Bert and Jennifer Klein. The story of the 'Boston Teabone Party' told with cats and dogs. Beautiful 2D hand drawn animation.
*UPDATE: There is now an interview about the making-of "Pups of Liberty" with the directors Jennifer & Bert Klein on Michael Sporn's blog. Check it out :
Many nice stills from the film are posted and Michael mentioned that in his next blog post tomorrow he will be posting some pre-production artwork from the film that the Klein's sent to him for the interview.
I haven't posted a classic pencil test in a while. Here for your inspiration is a scene from Hanna Barbera's MGM Tom & Jerry cartoons. Not sure which of the regular T & J animators did this scene : Irv Spence, Ed Barge, Ken Muse, Ray Patterson. (or another ?) Enjoy.
“You learn something from every production that you’re on, even if it’s, you know, a commercial that lasts three weeks. You learn something from it.”
All of our AAU Online animation students should be interested to hear this podcast interview with young animation artists who have recently gone through the Disney Animation Talent Development Program and are now working on production at Disney:
Listen to an exclusive interview as Clay Kaytis, Disney animator and creator of the Animation Podcast, talks to five young artists from Walt Disney Animation Studios.
These animators share their educational experience, what it's like to be mentored, and their journey toward becoming members of the crew with a voice in the process of creating animated films.
This collection (which is ever-growing) of pencil tests was put together by animator Jamaal Bradley who writes:
"The Pencil Test Depot blog is for the people who love pencil tests. It can also be used as a resource for animators who are looking to study another animators work."
I came across this quote from Brad Bird on CartoonBrew recently:
"It’s also worth noting that (Wall Street) analysts are always bullish about any studios whose production slates are loaded with sequels, remakes, and “re-boots”.
This particular poverty of imagination is absolutely mainstream thinking when it comes to businessmen, who are all about recognizing patterns of success that they assume are repeatable… no matter how often that very approach fails.
They always try to copy the original THING rather than the CONDITIONS that allowed the original thing to come into being."
– Brad Bird
He totally nails it. They try to copy the original thing rather than the conditions that allowed the original thing to come into being. Exactly.
"Hey, make me something like Bugs Bunny... yeah, that's it , give me the New Bugs Bunny" , they say , instead of considering "What were the conditions operating at the time of the Leon Schlesinger Studio that caused the artists working there to create characters like Bugs Bunny?" Why not try to replicate those creative conditions that gave rise to those classic cartoons and then see what happens ?
Also for more thoughts along those lines from Brad Bird, read this article from the McKinsey Quarterly on Fostering Innovation , which has been around for a couple of years, but is worth reading again if you've seen it before, or if you missed it the first time around take a look:
This link is to an excerpt from the full article. To read the full article you'll need to subscribe to The McKinsey Quarterly.
Among the gems from this interview with Brad Bird are :
Lesson Five: High Morale Makes Creativity Cheap
The Quarterly: It sounds like you spend a fair amount of time thinking about the morale of your teams.
Brad Bird: In my experience, the thing that has the most significant impact on a movie’s budget—but never shows up in a budget—is morale.
If you have low morale, for every $1 you spend, you get about 25 cents of value. If you have high morale, for every $1 you spend, you get about $3 of value. Companies should pay much more attention to morale.
Again, he's talking about creating the conditions under which creativity can flourish.
-------
In a similar vein these thoughts from Frank Zappa about the demise of the music industry which can be applied directly to most of the animation industry today (in the first 2:10 of this interview) :
The film is near completion (post-production) . Pathe is releasing in Europe, but no word on a U.S. release yet.
Latest images of the film released by Pathe (via Victor Ens' blog)
(click on images to see them larger)
The film is about “a dying breed of stage entertainer whose thunder is being stolen by emerging rock stars. Forced to accept increasingly obscure assignments in fringe theaters, garden parties and bars, he meets a young fan who changes his life forever.”
Beautiful hand-drawn animation and design in the short film "The Cat Piano" by Eddie White and Ari Gibson of the People's Republic of Animation Studio .
(click through to the link on Vimeo to watch in HD.)
Amazing animated commercial for the Tate Gallery Liverpool, by Richard Purdum. (from 1988)
The image in the video (from VHS tape) is a bit soft and the colors not as vivid as the original, but this YouTube video is the only version of this I could find online.
Each Fall the Academy of Art University Animation Department has a Fall Animation Festival. In 2008 the special guest speaker was master animator Eric Goldberg who regaled the assembled students with a recounting of his brilliant career in animation (ongoing) with film clips accompanying his many charming anecdotes about his adventures in animation.
(once you get to the "Industry on Campus" site , click on the link to "Industry on Campus: Eric Goldberg") .
I hope you enjoy watching this presentation as much as I did.
If you're an animation student at Academy of Art University (or anywhere else) and you don't yet own a copy of Eric's wonderful book "Character Animation Crash Course" then GET IT . (I mean it : go order it right now. Hop to it !)
I wanted to try syncing it up with the sound, so am reposting it here. If you compare it to the final color version there are a few drawings missing. On the hold after he says "knock you silly" and is looking menacingly off-screen at Pinocchio the animator had a moving hold on drawing marked "D H-66" . The body is traced back from D H-66, but the beard continues to overlap and settle for 10 frames as Stromboli glowers . I covered this by adding a small interpolation within that 10 frame hold so D H-66 isn't completely held. Later drawing D-132 is missing , so I added another interpolation between D-130 and D- 134 so the timing would be accurate when adding the sound .
Then again from drawing D- 174 to D-178 the inbetween drawing D-176 is missing. This is covered by interpolating D-174 and D- 178. If you look closely you'll notice these little "dissolves" , but it's not too distracting and it keeps the flow of the timing .
Also at the very end when he says "my little wooden gold mine" on the end of the word "gold mine" there should be a blink , but those drawings are missing from the scans. I simply held the last drawing D-224 for the length of time that the blink would take place if it was there. (again, the body was traced-back as a moving hold , with the eye blink. )
Mr. Snoops from "The Rescuers" , animated by Milt Kahl. I've seen a version of this recently that had some of the drawings missing . I don't have the Medusa level, but this one has all the Snoops drawings , except for during the long hold his nose level and his eye blinks are missing. (as Medusa says "You are TOO SOFT" she pokes his nose with her finger) . Lip sync is a little off , but this was as close as I could get it working with sound grabbed from a 30fps video, changing it to 24fps and trying to match to the 24fps pencil test. (for context I added the scene right after this one as he finishes his line "fuss about her teddy bear getting wet".)
Something else missing here is the dynamic way that Kahl moves the character within the layout . There is a subtle pan behind Snoops as he backs away from Medusa at the beginning, and again as he moves away from him after she says "You are TOO SOFT" ... You can't see it as much here with all the drawings centered, but if you watch the actual scene in the movie it has more of an illusion of space to it. Check it out on DVD or see a low-res clip on YouTube for comparison to the pencil test:
I've had photocopies of this scene from The Fox & The Hound for years. I've finally decided to scan them and make a proper pencil test of the scene so it can be shared. The person who gave the copies of the drawings to me said that Glen Keane animated this scene, but I'm not 100% certain about that because it didn't come with an X-sheet or a copy of the original scene folder. Could be Glen's ... If anyone has the draft from the film and can positively ID who animated this scene I'd appreciate it.
The Academy has now posted video excerpts from some of the panel speakers from that event, including John Musker, Ron Clements, Brad Bird, Andreas Deja, Floyd Norman, Richard Williams, John Pomeroy, and Alice Davis, among other notables.
Great memories of the master . Go watch the videos here, right now ! ---
The animation industry is the business of creating myth and magic. As such, it's not surprising that a myriad of meta-myths have arisen—easy-to-believe falsehoods about the industry itself. In preparing for their future careers, the next generation of animators and artists need not be waylaid by such rumors. Below are five common myths about the world of cartoons and the realities behind them.
Myth: 2D animation is a dying art -
Nothing could be further from the truth. While 3D animation is filling theaters across the globe, 2D art endures. Internationally, films such as Sony Picture's Persepolis ,Paprika , and The Secret of Kells continue to astound audiences with engrossing, hand-drawn cinema. In Scotland director/animator Sylvain Chomet (The Triplets of Belleville) is nearing completion on his next hand-drawn animated feature , The Illusionist. In the U.S. , Walt Disney Animation is hard at work on its new 2D feature, The Princess and the Frog, while shows such as Nickelodeon's Avatar: The Last Airbender and Cartoon Network's Chowder provide bright futures for the traditional style. Beyond television, the Internet has spawned numerous opportunities for vector animation (Flash and Toonboom) 2D projects as well.
Myth: It's essential to be adept at every facet of the animation process -
To quote G.I. Joe, "Knowing is half the battle." The other half is being good at what you do. Familiarity with the entire animation process can only help you, but you are being hired for a specific position. In the words of Knowledge Adventure 3D Artist Chris Marsh, "Fanning your effort and skills out to do everything the process demands only decreases your quality of work and increases production time, and that's never good." The animation process requires the efforts of many specialized individuals. Walt Disney didn't achieve his whimsical empire by being the greatest animator ever. He did so by assembling the greatest animation team ever. Discover what you do best and strive to do it better.
Myth: You want to work for a big studio -
Certainly there's no shame in working for a large studio. Who wouldn't want to have Mickey Mouse on their business card? But smaller studios have their share of perks too. A smaller company gives a great artist more opportunity to shine. Networking becomes easier, and there's more room to expand your personal style.
Myth: You should stick with a single studio for as long as possible -
Ladders: We all have the urge to climb them, especially corporate ones. But in the animation industry, sometimes it's important to spread your artistic wings. Surely no one wants an artist who never sticks around to finish a project, but by changing studios and production companies from time to time, you make yourself better known to the animation community as a whole, networking, and becoming associated with your body of work rather than your company's. "A good stint at a company is one to three years," says Big Bad Tomato digital storyboard artist Sylvia T. Leung, "it shows you are committed enough to stay, but ambitious enough to leave."
Myth: You don't need to know how to draw-
While drawing is not necessarily a key skill in today's world of texture mapping and wire framing, it's still a valuable technique in almost every step of the animation process. Putting pencil to paper, breaking down complex objects into simple shapes, and translating them into graphite blueprints will help artists of all fields better their craft. This ability will also make you more attractive to a wider number of prospective employers. Remember, even Rodin roughly sketched his figures before casting clay.
Just as 24 drawings a second creates the illusion of motion, assumptions and opinions give the illusion of industry facts. Fortunately, the truth is usually quite optimistic and should give any budding artist hope for their creative and professional future.
This post has been updated. The original version of this pencil test that I uploaded had some of the drawings missing .
I've rescanned this from the xerox copies I had . I located the missing drawings and I think I've got the timing and lip-sync pretty close to the original. (although I'm still not 100% happy with the lip-sync ... it's off, although sometimes it looks right on , so I wonder if it's the Flash player showing it at differing frame rates, depending on bandwidth at the time ? I should try to post this as a Quicktime so it'd be more accurate. )
There were no peg holes or numbers on the xerox copies I have of these drawings so I had to do a lot of guess work and "nudging" to get the drawings to register correctly, but I finally got it to look pretty solid. The parts of the drawings to the right of the screen where the image gets lighter and drops out are artifacts from the photocopies I have. Unfortunately it will just have to stay that way for now because I don't have the time to go in to touch-up the lines which dropped out.
The last paragraph of Levitow's notes resonates now more than ever given the current precarious position of hand-drawn animation:
"Even though the Disney animator Marc Davis has said: 'Animation is an anachronism; it is that rarity, a handmade product in a mechanized age', the satisfaction gained from doing it well is the kind of satisfaction that can only be gotten by creating something with your own hands that no one has ever done before. It's a sublime feeling ... you'll see !!"
Abe Levitow animation drawing :
(these great drawings are from the Abe Levitow webpage. Go there to see more of Abe's drawings.)
Also, as I mentioned a few posts below , Don Bluth has been posting some animation tutorials on YouTube to promote his longer Animation Tutorial DVD's . These clips are excerpts from the longer videos, but contain some good information on how to construct a cartoon character for animation:
And here's an interesting demonstration by Glen Keane on how he approaches animating a scene. Glen's initial approach is to get the feeling , to capture the "forces" that are animating the character from the inside.
Each of these artists has their own approach to drawing, but all have in common their use of the principle of constructing the character from basic forms in a rough drawing before going over top of those forms to draw the details of the character in outline. (it's like drawing from the "inside out") One thing I've noticed is that a lot of students are still trying to draw too "clean" , drawing in outline , but without any structure underneath the outlines of the drawings.
In the sidebar notice there is now a link to a new sub-section of this blog: Hand-Drawn Animation Equipmentwhich has sources and suggestions for setting up an animation workspace.
Most of the sources are the same ones listed to the right in the sidebar under the Links to "Animation Supplies" and "Animation Software" , but I thought it would be useful to have a page with photos of the various kinds of animation desks, discs, etc. that are available. I've also included some Do-It-Yourself instructions for those you who would prefer to build your own desk.
Posted below is a new "Ponyo On A Cliff by the Sea" trailer, from the French-language release.
This is all hand-drawn, from director Hayao Miyazaki and Studio Ghibli. Those who have seen it describe it as “very similar to 'My Neighbor Totoro' in tone, with a simpler plot that focuses more on the emotions of the young protagonists than anything else, and the animation is gorgeous.”
As usual, Daniel Thomas MacInnes' "The Ghibli Blog: Conversations on Ghibli" provides the best coverage leading up to the U.S. release of the film (by Disney) on August 14, 2009 :