Wednesday, August 26, 2009

Richard Purdum - Tate Gallery Liverpool , Modern Art

Amazing animated commercial for the Tate Gallery Liverpool, by Richard Purdum. (from 1988)



The image in the video (from VHS tape) is a bit soft and the colors not as vivid as the original, but this YouTube video is the only version of this I could find online.

If you want to see what it actually looked like go to Hans Bacher's blog to see frame grabs from a good print:

Tate Gallery Liverpool , Modern Art - by Richard Purdum

Monday, August 24, 2009

Eric Goldberg talk- AAU Fall Animation Festival 2008

Each Fall the Academy of Art University Animation Department has a Fall Animation Festival. In 2008 the special guest speaker was master animator Eric Goldberg who regaled the assembled students with a recounting of his brilliant career in animation (ongoing) with film clips accompanying his many charming anecdotes about his adventures in animation.


Click on the link to view Eric's presentation.


(once you get to the "Industry on Campus" site , click on the link to "Industry on Campus: Eric Goldberg") .

I hope you enjoy watching this presentation as much as I did.

If you're an animation student at Academy of Art University (or anywhere else) and you don't yet own a copy of Eric's wonderful book "Character Animation Crash Course" then GET IT . (I mean it : go order it right now. Hop to it !)

Monday, August 17, 2009

"Second Wind" by Ian Worrel

Ian Worrel's student film, "Second Wind" (Cal Arts, 2008).



Click HD to watch in high-def. Or go to YouTube to watch it larger.

(via Alan Cook's blog)

Sunday, July 19, 2009

Bill Tytla - Stromboli Pencil Test



Animation by Bill Tytla of the character Stromboli from "Pinocchio".

I found good quality scans of this scene on Michael Sporn's excellent blog: http://www.michaelspornanimation.com/splog/

I wanted to try syncing it up with the sound, so am reposting it here. If you compare it to the final color version there are a few drawings missing. On the hold after he says "knock you silly" and is looking menacingly off-screen at Pinocchio the animator had a moving hold on drawing marked "D H-66" . The body is traced back from D H-66, but the beard continues to overlap and settle for 10 frames as Stromboli glowers . I covered this by adding a small interpolation within that 10 frame hold so D H-66 isn't completely held. Later drawing D-132 is missing , so I added another interpolation between D-130 and D- 134 so the timing would be accurate when adding the sound .

Then again from drawing D- 174 to D-178 the inbetween drawing D-176 is missing. This is covered by interpolating D-174 and D- 178. If you look closely you'll notice these little "dissolves" , but it's not too distracting and it keeps the flow of the timing .

Also at the very end when he says "my little wooden gold mine" on the end of the word "gold mine" there should be a blink , but those drawings are missing from the scans. I simply held the last drawing D-224 for the length of time that the blink would take place if it was there. (again, the body was traced-back as a moving hold , with the eye blink. )

Wednesday, July 15, 2009

Milt Kahl - Mr. Snoops Pencil Test



Mr. Snoops from "The Rescuers" , animated by Milt Kahl. I've seen a version of this recently that had some of the drawings missing . I don't have the Medusa level, but this one has all the Snoops drawings , except for during the long hold his nose level and his eye blinks are missing. (as Medusa says "You are TOO SOFT" she pokes his nose with her finger) . Lip sync is a little off , but this was as close as I could get it working with sound grabbed from a 30fps video, changing it to 24fps and trying to match to the 24fps pencil test. (for context I added the scene right after this one as he finishes his line "fuss about her teddy bear getting wet".)

Something else missing here is the dynamic way that Kahl moves the character within the layout . There is a subtle pan behind Snoops as he backs away from Medusa at the beginning, and again as he moves away from him after she says "You are TOO SOFT" ... You can't see it as much here with all the drawings centered, but if you watch the actual scene in the movie it has more of an illusion of space to it. Check it out on DVD or see a low-res clip on YouTube for comparison to the pencil test:

Rune Bennicke - Koda's Mom Pencil Test

Rough animation of the character "Koda's Mom" from BROTHER BEAR , animated by Rune Bennicke.
(looped three times for your viewing pleasure) .

Saturday, July 4, 2009

Badger Pencil Test - Fox & the Hound by Glen Keane ?

I've had photocopies of this scene from The Fox & The Hound for years. I've finally decided to scan them and make a proper pencil test of the scene so it can be shared. The person who gave the copies of the drawings to me said that Glen Keane animated this scene, but I'm not 100% certain about that because it didn't come with an X-sheet or a copy of the original scene folder. Could be Glen's ... If anyone has the draft from the film and can positively ID who animated this scene I'd appreciate it.




Friday, June 12, 2009

Milt Kahl Tribute - Videos online

(click image to see it larger)

In April the Academy of Motion Picture Arts & Sciences hosted a tribute to master animation Milt Kahl, which they called "Milt Kahl: Animation's Michelangelo" .

The Academy has now posted video excerpts from some of the panel speakers from that event, including John Musker, Ron Clements, Brad Bird, Andreas Deja, Floyd Norman, Richard Williams, John Pomeroy, and Alice Davis, among other notables.

Great memories of the master . Go watch the videos here, right now !  --- 

Milt Kahl Tribute Videos - Click HERE -

a little reminder of how amazing Milt's animation is: 

Tuesday, June 9, 2009

Myths of the Animation Industry


from The Illusionist directed by Sylvain Chomet

Excellent article from the folks at Animation Mentor that should be read by all students of animation:


By Mark Garabedian


The animation industry is the business of creating myth and magic. As such, it's not surprising that a myriad of meta-myths have arisen—easy-to-believe falsehoods about the industry itself. In preparing for their future careers, the next generation of animators and artists need not be waylaid by such rumors. Below are five common myths about the world of cartoons and the realities behind them.


Myth: 2D animation is a dying art -

Nothing could be further from the truth. While 3D animation is filling theaters across the globe, 2D art endures. Internationally, films such as Sony Picture's Persepolis ,Paprika , and The Secret of Kells continue to astound audiences with engrossing, hand-drawn cinema. In Scotland director/animator Sylvain Chomet (The Triplets of Belleville) is nearing completion on his next hand-drawn animated feature , The Illusionist. In the U.S. , Walt Disney Animation is hard at work on its new 2D feature, The Princess and the Frog, while shows such as Nickelodeon's Avatar: The Last Airbender and Cartoon Network's Chowder provide bright futures for the traditional style. Beyond television, the Internet has spawned numerous opportunities for vector animation (Flash and Toonboom) 2D projects as well.

Myth: It's essential to be adept at every facet of the animation process -

To quote G.I. Joe, "Knowing is half the battle." The other half is being good at what you do. Familiarity with the entire animation process can only help you, but you are being hired for a specific position. In the words of Knowledge Adventure 3D Artist Chris Marsh, "Fanning your effort and skills out to do everything the process demands only decreases your quality of work and increases production time, and that's never good." The animation process requires the efforts of many specialized individuals. Walt Disney didn't achieve his whimsical empire by being the greatest animator ever. He did so by assembling the greatest animation team ever. Discover what you do best and strive to do it better.

Myth: You want to work for a big studio -

Certainly there's no shame in working for a large studio. Who wouldn't want to have Mickey Mouse on their business card? But smaller studios have their share of perks too. A smaller company gives a great artist more opportunity to shine. Networking becomes easier, and there's more room to expand your personal style.

Myth: You should stick with a single studio for as long as possible -

Ladders: We all have the urge to climb them, especially corporate ones. But in the animation industry, sometimes it's important to spread your artistic wings. Surely no one wants an artist who never sticks around to finish a project, but by changing studios and production companies from time to time, you make yourself better known to the animation community as a whole, networking, and becoming associated with your body of work rather than your company's. "A good stint at a company is one to three years," says Big Bad Tomato digital storyboard artist Sylvia T. Leung, "it shows you are committed enough to stay, but ambitious enough to leave."

Myth: You don't need to know how to draw-

While drawing is not necessarily a key skill in today's world of texture mapping and wire framing, it's still a valuable technique in almost every step of the animation process. Putting pencil to paper, breaking down complex objects into simple shapes, and translating them into graphite blueprints will help artists of all fields better their craft. This ability will also make you more attractive to a wider number of prospective employers. Remember, even Rodin roughly sketched his figures before casting clay.

Just as 24 drawings a second creates the illusion of motion, assumptions and opinions give the illusion of industry facts. Fortunately, the truth is usually quite optimistic and should give any budding artist hope for their creative and professional future.



Wednesday, June 3, 2009

Frank Thomas "Hook" pencil test


Animation by Frank Thomas.

This post has been updated. The original version of this pencil test that I uploaded had some of the drawings missing .

I've rescanned this from the xerox copies I had . I located the missing drawings and I think I've got the timing and lip-sync pretty close to the original. (although I'm still not 100% happy with the lip-sync ... it's off, although sometimes it looks right on , so I wonder if it's the Flash player showing it at differing frame rates, depending on bandwidth at the time ? I should try to post this as a Quicktime so it'd be more accurate. )

There were no peg holes or numbers on the xerox copies I have of these drawings so I had to do a lot of guess work and "nudging" to get the drawings to register correctly, but I finally got it to look pretty solid. The parts of the drawings to the right of the screen where the image gets lighter and drops out are artifacts from the photocopies I have. Unfortunately it will just have to stay that way for now because I don't have the time to go in to touch-up the lines which dropped out.

Monday, May 18, 2009

Abe Levitow Notes on Animating

Animation drawing by Abe Levitow :


Mark Mayerson has posted a set of Notes on Animating by the master Warner Bros. animator Abe Levitow.

Click through the link to read the notes:

Notes on Animating by Abe Levitow

The last paragraph of Levitow's notes resonates now more than ever given the current precarious position of hand-drawn animation:

"Even though the Disney animator Marc Davis has said:  'Animation is an anachronism; it is that rarity, a handmade product in a mechanized age', the satisfaction gained from doing it well is the kind of satisfaction that can only be gotten by creating something with your own hands that no one has ever done before.  It's a sublime feeling ... you'll see !!"

Abe Levitow animation drawing :




(these great drawings are from the Abe Levitow webpage. Go there to see more of Abe's drawings.)

Thursday, May 14, 2009

More Animation Tutorials - Tony White's Desktop Academy


Seems like everywhere I look these days people are posting tutorials and training videos for classical hand-drawn animation .

The latest tutorial website to go up is Tony White's Desktop Academy of Traditional Animation.

He has the first free tutorial up on the subject of Keys, Extremes, and Inbetweening:

Desktop Academy Tutorial 01 - Inbetweening

For those of you who don't know about him, Tony is the author of the excellent books

"The Animator's Workbook",

"Animation from Pencils to Pixels ~ Classical Techniques for Digital Animators"


and the new book

"How to Make Animated Films" (to be released in June, 2009)

Saturday, May 9, 2009

New "Princess & The Frog" trailer

First "official" trailer for Disney's new hand-drawn animated feature "The Princess & The Frog" ---




High Quality Quicktime .mov version of trailer

Looks beautiful. I'm looking forward to later this year :

August - Ponyo on a Cliff by the Sea

December - The Princess & The Frog

Yay !

Drawing for Animation: Construction

James Baxter demonstrates how to construct a character for animation:



If you've not seen the sequence that James supervised for Kung Fu Panda go watch it here:

Kung Fu Panda Opening Dream Sequence


Also, as I mentioned a few posts below , Don Bluth has been posting some animation tutorials on YouTube to promote his longer Animation Tutorial DVD's . These clips are excerpts from the longer videos, but contain some good information on how to construct a cartoon character for animation:






And here's an interesting demonstration by Glen Keane on how he approaches animating a scene. Glen's initial approach is to get the feeling , to capture the "forces" that are animating the character from the inside.



Each of these artists has their own approach to drawing, but all have in common their use of the principle of constructing the character from basic forms in a rough drawing before going over top of those forms to draw the details of the character in outline. (it's like drawing from the "inside out") One thing I've noticed is that a lot of students are still trying to draw too "clean" , drawing in outline , but without any structure underneath the outlines of the drawings.

New Sub-section of blog: Animation Equipment



In the sidebar notice there is now a link to a new sub-section of this blog:   Hand-Drawn Animation Equipment which has sources and suggestions for setting up an animation workspace.




Most of the sources are the same ones listed to the right in the sidebar under the Links to "Animation Supplies"  and "Animation Software" ,  but I thought it would be useful to have a page with photos of the various kinds of animation desks, discs, etc. that are available.  I've also included some Do-It-Yourself instructions for those you who would prefer to build your own desk.


(photo by Dan Caylor)                                                                  

Monday, May 4, 2009

Ponyo watch



Posted below is a new "Ponyo On A Cliff by the Sea" trailer, from the French-language release.

This is all hand-drawn, from director Hayao Miyazaki and Studio Ghibli. Those who have seen it describe it as “very similar to 'My Neighbor Totoro' in tone, with a simpler plot that focuses more on the emotions of the young protagonists than anything else, and the animation is gorgeous.”



As usual, Daniel Thomas MacInnes' "The Ghibli Blog: Conversations on Ghibli" provides the best coverage leading up to the U.S. release of the film (by Disney) on August 14, 2009 :

Ponyo stills, clips , and other coverage on The Ghibli Blog

The U.S. release is supervised and produced by Frank Marshall, Kathleen Kennedy, Hayao Miyazaki, John Lasseter, Steve Alpert .